#include <NBF.h>
Inheritance diagram for NBFVNVectorAnimation:
Public Attributes | |
uint_t | numVertices |
Specifies the number of vertices per vertex set. Each vertex set of the actual animation is specified to have the same count of vertices. More... | |
uint_t | vertexSets |
Specifies the file offset to the pre-transformed vertex sets for this animation. The vertex sets are stored adjoined to each other in contiguous memory. The actual number of vertex sets, as well as normal sets, is specified by the corresponding animation type, which is either NBFFramedAnimation or NBFInterpolatedAnimation. More... | |
uint_t | numNormals |
Specifies the number of normals per normal set. Each normal set of the actual animation is specified to have the same count of normals. More... | |
uint_t | normalSets |
Specifies the file offset to the pre-transformed normal sets for this animation. The normal sets are stored adjoined to each other in contiguous memory. The actual number of normal sets, as well as vertex sets, is specified by the corresponding animation type, which is either NBFFramedAnimation or NBFInterpolatedAnimation. More... |
A NBFVNVectorAnimation serves as base class only and needs to be considered in conjunction with either NBFFramedAnimation or NBFInterpolatedAnimation.
Concrete object codes valid for a NBFVNVectorAnimation are NBF_FRAMED_VNVECTOR_ANIMATION, and NBF_LINEAR_INTERPOLATED_VNVECTOR_ANIMATION. Further concrete object codes valid for NBFVNVectorAnimation objects are subject to future extensions of the NBF format.
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Specifies the number of vertices per vertex set. Each vertex set of the actual animation is specified to have the same count of vertices.
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Specifies the file offset to the pre-transformed vertex sets for this animation. The vertex sets are stored adjoined to each other in contiguous memory.
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Specifies the number of normals per normal set. Each normal set of the actual animation is specified to have the same count of normals.
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Specifies the file offset to the pre-transformed normal sets for this animation. The normal sets are stored adjoined to each other in contiguous memory.
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