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AnimatedQuads.h

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00001 // Copyright NVIDIA Corporation 2002-2004
00002 // TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THIS SOFTWARE IS PROVIDED
00003 // *AS IS* AND NVIDIA AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES, EITHER EXPRESS
00004 // OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY
00005 // AND FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL NVIDIA OR ITS SUPPLIERS
00006 // BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES
00007 // WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS,
00008 // BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR ANY OTHER PECUNIARY LOSS)
00009 // ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF NVIDIA HAS
00010 // BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES 
00011 
00012 #pragma once
00013 
00015 #include "nvsgcommon.h"
00016 
00017 #include "nvsg/Animation.h"
00018 #include "nvsg/Quads.h"
00019 #include "nvsg/VNVector.h"
00020 
00021 namespace nvsg
00022 {
00024 
00026   class AnimatedQuads : public Quads
00027   {
00028     public:
00030 
00032       NVSG_API static const AnimatedQuads * create( const Animation<VNVector> *pAnimation = NULL  
00033                                                   );
00034 
00036 
00038       NVSG_API static const AnimatedQuads * createFromBase( const Quads &rhs                              
00039                                                           , const Animation<VNVector> *pAnimation = NULL  
00040                                                           );
00041 
00043 
00044       NVSG_API virtual const AnimatedQuads * clone( void ) const;
00045 
00047 
00048       NVSG_API const Animation<VNVector> * getAnimation( void ) const;
00049 
00051 
00053       NVSG_API void setAnimation( const Animation<VNVector> *pAnimation   
00054                                 );
00055 
00057 
00058       NVSG_API void setAnimationFrame( size_t frame   
00059                                      );
00060 
00061       //--  Functions reimplemented from Drawable --
00062       NVSG_API virtual size_t getNumberOfFrames( void ) const;
00063 
00064       //--  Functions reimplemented from Object  --
00065       NVSG_API virtual DataID getDataID( void ) const;
00066       NVSG_API virtual bool isDataShared( void ) const;
00067 
00068     protected:
00070       NVSG_API AnimatedQuads( const Animation<VNVector> *pAnimation );
00071 
00073       NVSG_API AnimatedQuads( const Quads &rhs, const Animation<VNVector> *pAnimation );
00074 
00076       NVSG_API AnimatedQuads( const AnimatedQuads &rhs );
00077 
00079       NVSG_API virtual ~AnimatedQuads(void);
00080 
00081       // for some extra work after vertex attribute data have been changed
00082       NVSG_API virtual void onSetVertexAttributeData(void);
00083 
00084     private:
00085       AnimatedQuads();    //  private default constructor to prevent use
00086 
00087     private:
00088       const Animation<VNVector> * m_animation;
00089       size_t                      m_currentFrame;
00090   };
00091 
00092   // - - - - - - - - - - - - - - - - - - - - - - - - - 
00093   // inlines
00094   // - - - - - - - - - - - - - - - - - - - - - - - - - 
00095 
00096   inline const Animation<VNVector> * AnimatedQuads::getAnimation( void ) const
00097   {
00098     __TRACE();
00099     return( m_animation );
00100   }
00101 
00102 } //  namespace nvsg

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