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bone_t Struct Reference

The bone_t structure specifies how a bone is stored in a .NBF file. More...

#include <NBF.h>

List of all members.

Public Attributes

float weight
 Specifies a weight factor to be applied to the initial vertices and normals of the actual skin. More...

uint_t animation
 Specifies the file offset to the animation to be applied to the initial vertices and normals of the actual skin. More...


Detailed Description

The bone_t structure specifies how a bone is stored in a .NBF file.

Bones need to be considered in conjunction with the skin_t structure.


Member Data Documentation

float bone_t::weight
 

Specifies a weight factor to be applied to the initial vertices and normals of the actual skin.

uint_t bone_t::animation
 

Specifies the file offset to the animation to be applied to the initial vertices and normals of the actual skin.


The documentation for this struct was generated from the following file:
Generated on Tue Mar 1 13:20:14 2005 for NVSGSDK by NVIDIA