GLAccum(GLenum op, GLfloat value) | nvgl::GLContext | [friend] |
GLActiveTexture(GLenum texture) | nvgl::GLContext | [friend] |
GLAddTextureFileForLookup (defined in nvgl::GLContext) | nvgl::GLContext | [friend] |
GLAlphaFunc(GLenum func, GLclampf ref) | nvgl::GLContext | [friend] |
GLAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) | nvgl::GLContext | [friend] |
GLArrayElement(GLint i) | nvgl::GLContext | [friend] |
GLBegin(GLenum mode) | nvgl::GLContext | [friend] |
GLBeginOcclusionQuery(GLuint id) | nvgl::GLContext | [friend] |
GLBindBufferARB(GLenum target, GLuint id) | nvgl::GLContext | [friend] |
GLBindProgram(GLenum target, GLuint id) | nvgl::GLContext | [friend] |
GLBindTexture(GLenum target, GLuint texture) | nvgl::GLContext | [friend] |
GLBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) | nvgl::GLContext | [friend] |
GLBlendFunc(GLenum sfactor, GLenum dfactor) | nvgl::GLContext | [friend] |
GLBufferDataARB(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage) | nvgl::GLContext | [friend] |
GLBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data) | nvgl::GLContext | [friend] |
GLCallList(GLuint list) | nvgl::GLContext | [friend] |
GLCallLists(GLsizei n, GLenum type, const GLvoid *lists) | nvgl::GLContext | [friend] |
GLCgFXFreeDevice (defined in nvgl::GLContext) | nvgl::GLContext | [friend] |
GLCgFXSetDevice (defined in nvgl::GLContext) | nvgl::GLContext | [friend] |
GLClear(GLbitfield mask) | nvgl::GLContext | [friend] |
GLClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | nvgl::GLContext | [friend] |
GLClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) | nvgl::GLContext | [friend] |
GLClearDepth(GLclampd depth) | nvgl::GLContext | [friend] |
GLClearIndex(GLfloat c) | nvgl::GLContext | [friend] |
GLClearStencil(GLint s) | nvgl::GLContext | [friend] |
GLClientActiveTexture(GLenum texture) | nvgl::GLContext | [friend] |
GLClipPlane(GLenum plane, const GLdouble *equation) | nvgl::GLContext | [friend] |
GLColor3b(GLbyte red, GLbyte green, GLbyte blue) | nvgl::GLContext | [friend] |
GLColor3d(GLdouble red, GLdouble green, GLdouble blue) | nvgl::GLContext | [friend] |
GLColor3f(GLfloat red, GLfloat green, GLfloat blue) | nvgl::GLContext | [friend] |
GLColor3fv(const GLfloat *v) | nvgl::GLContext | [friend] |
GLColor3i(GLint red, GLint green, GLint blue) | nvgl::GLContext | [friend] |
GLColor3s(GLshort red, GLshort green, GLshort blue) | nvgl::GLContext | [friend] |
GLColor3ub(GLubyte red, GLubyte green, GLubyte blue) | nvgl::GLContext | [friend] |
GLColor3ui(GLuint red, GLuint green, GLuint blue) | nvgl::GLContext | [friend] |
GLColor3us(GLushort red, GLushort green, GLushort blue) | nvgl::GLContext | [friend] |
GLColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) | nvgl::GLContext | [friend] |
GLColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) | nvgl::GLContext | [friend] |
GLColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | nvgl::GLContext | [friend] |
GLColor4i(GLint red, GLint green, GLint blue, GLint alpha) | nvgl::GLContext | [friend] |
GLColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) | nvgl::GLContext | [friend] |
GLColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) | nvgl::GLContext | [friend] |
GLColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) | nvgl::GLContext | [friend] |
GLColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) | nvgl::GLContext | [friend] |
GLColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) | nvgl::GLContext | [friend] |
GLColorMaterial(GLenum face, GLenum mode) | nvgl::GLContext | [friend] |
GLColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) | nvgl::GLContext | [friend] |
GLCompressedTexImage1D(GLenum target, int level, GLenum internalformat, GLsizei width, int border, GLsizei imageSize, const void *data) | nvgl::GLContext | [friend] |
GLCompressedTexImage2D(GLenum target, int level, GLenum internalformat, GLsizei width, GLsizei height, int border, GLsizei imageSize, const void *data) | nvgl::GLContext | [friend] |
GLCompressedTexImage3D(GLenum target, int level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, int border, GLsizei imageSize, const void *data) | nvgl::GLContext | [friend] |
GLCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) | nvgl::GLContext | [friend] |
GLCopyTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) | nvgl::GLContext | [friend] |
GLCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) | nvgl::GLContext | [friend] |
GLCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) | nvgl::GLContext | [friend] |
GLCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) | nvgl::GLContext | [friend] |
GLCullFace(GLenum mode) | nvgl::GLContext | [friend] |
GLDeleteBuffersARB(GLsizei n, const GLuint *buffers) | nvgl::GLContext | [friend] |
GLDeleteLists(GLuint list, GLsizei range) | nvgl::GLContext | [friend] |
GLDeleteOcclusionQueries(GLsizei n, const GLuint *ids) | nvgl::GLContext | [friend] |
GLDeletePrograms(GLsizei n, const GLuint *ids) | nvgl::GLContext | [friend] |
GLDeleteQueries(GLsizei n, const GLuint *ids) | nvgl::GLContext | [friend] |
GLDeleteTextures(GLsizei n, const GLuint *textures) | nvgl::GLContext | [friend] |
GLDepthFunc(GLenum func) | nvgl::GLContext | [friend] |
GLDepthMask(GLboolean flag) | nvgl::GLContext | [friend] |
GLDepthRange(GLclampd znear, GLclampd zfar) | nvgl::GLContext | [friend] |
GLDisable(GLenum cap) | nvgl::GLContext | [friend] |
GLDisableClientState(GLenum array) | nvgl::GLContext | [friend] |
GLDrawArrays(GLenum mode, GLint first, GLsizei count) | nvgl::GLContext | [friend] |
GLDrawBuffer(GLenum mode) | nvgl::GLContext | [friend] |
GLDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) | nvgl::GLContext | [friend] |
GLDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) | nvgl::GLContext | [friend] |
GLDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) | nvgl::GLContext | [friend] |
GLEdgeFlag(GLboolean flag) | nvgl::GLContext | [friend] |
GLEdgeFlagPointer(GLsizei stride, const GLboolean *pointer) | nvgl::GLContext | [friend] |
GLEdgeFlagv(const GLboolean *flag) | nvgl::GLContext | [friend] |
GLEnable(GLenum cap) | nvgl::GLContext | [friend] |
GLEnableClientState(GLenum array) | nvgl::GLContext | [friend] |
GLEnd(void) | nvgl::GLContext | [friend] |
GLEndList(void) | nvgl::GLContext | [friend] |
GLEndOcclusionQuery(void) | nvgl::GLContext | [friend] |
GLEvalCoord1d(GLdouble u) | nvgl::GLContext | [friend] |
GLEvalCoord1f(GLfloat u) | nvgl::GLContext | [friend] |
GLEvalCoord2d(GLdouble u, GLdouble v) | nvgl::GLContext | [friend] |
GLEvalCoord2f(GLfloat u, GLfloat v) | nvgl::GLContext | [friend] |
GLEvalMesh1(GLenum mode, GLint i1, GLint i2) | nvgl::GLContext | [friend] |
GLEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) | nvgl::GLContext | [friend] |
GLEvalPoint1(GLint i) | nvgl::GLContext | [friend] |
GLEvalPoint2(GLint i, GLint j) | nvgl::GLContext | [friend] |
GLFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) | nvgl::GLContext | [friend] |
GLFinish(void) | nvgl::GLContext | [friend] |
GLFlush(void) | nvgl::GLContext | [friend] |
GLFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer) | nvgl::GLContext | [friend] |
GLFogf(GLenum pname, GLfloat param) | nvgl::GLContext | [friend] |
GLFogfv(GLenum pname, const GLfloat *params) | nvgl::GLContext | [friend] |
GLFogi(GLenum pname, GLint param) | nvgl::GLContext | [friend] |
GLFogiv(GLenum pname, const GLint *params) | nvgl::GLContext | [friend] |
GLFrontFace(GLenum mode) | nvgl::GLContext | [friend] |
GLFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) | nvgl::GLContext | [friend] |
GLGenBuffersARB(GLsizei n, GLuint *buffers) | nvgl::GLContext | [friend] |
GLGenLists(GLsizei range) | nvgl::GLContext | [friend] |
GLGenOcclusionQueries(GLsizei n, GLuint *ids) | nvgl::GLContext | [friend] |
GLGenPrograms(GLsizei n, GLuint *ids) | nvgl::GLContext | [friend] |
GLGenQueries(GLsizei n, GLuint *ids) | nvgl::GLContext | [friend] |
GLGenTextures(GLsizei n, GLuint *textures) | nvgl::GLContext | [friend] |
GLGetBooleanv(GLenum pname, GLboolean *params) | nvgl::GLContext | [friend] |
GLGetClipPlane(GLenum plane, GLdouble *equation) | nvgl::GLContext | [friend] |
GLGetDoublev(GLenum pname, GLdouble *params) | nvgl::GLContext | [friend] |
GLGetFloatv(GLenum pname, GLfloat *params) | nvgl::GLContext | [friend] |
GLGetIntegerv(GLenum pname, GLint *params) | nvgl::GLContext | [friend] |
GLGetLightfv(GLenum light, GLenum pname, GLfloat *params) | nvgl::GLContext | [friend] |
GLGetLightiv(GLenum light, GLenum pname, GLint *params) | nvgl::GLContext | [friend] |
GLGetMapdv(GLenum target, GLenum query, GLdouble *v) | nvgl::GLContext | [friend] |
GLGetMapfv(GLenum target, GLenum query, GLfloat *v) | nvgl::GLContext | [friend] |
GLGetMapiv(GLenum target, GLenum query, GLint *v) | nvgl::GLContext | [friend] |
GLGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) | nvgl::GLContext | [friend] |
GLGetMaterialiv(GLenum face, GLenum pname, GLint *params) | nvgl::GLContext | [friend] |
GLGetMaxTexCoords (defined in nvgl::GLContext) | nvgl::GLContext | [friend] |
GLGetMaxTexUnits (defined in nvgl::GLContext) | nvgl::GLContext | [friend] |
GLGetOcclusionQueryuiv(GLuint id, GLenum pname, GLuint *params) | nvgl::GLContext | [friend] |
GLGetPixelMapfv(GLenum map, GLfloat *values) | nvgl::GLContext | [friend] |
GLGetPixelMapuiv(GLenum map, GLuint *values) | nvgl::GLContext | [friend] |
GLGetPixelMapusv(GLenum map, GLushort *values) | nvgl::GLContext | [friend] |
GLGetPointerv(GLenum pname, GLvoid **params) | nvgl::GLContext | [friend] |
GLGetPolygonStipple(GLubyte *mask) | nvgl::GLContext | [friend] |
GLGetString(GLenum name) | nvgl::GLContext | [friend] |
GLGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) | nvgl::GLContext | [friend] |
GLGetTexEnviv(GLenum target, GLenum pname, GLint *params) | nvgl::GLContext | [friend] |
GLGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) | nvgl::GLContext | [friend] |
GLGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) | nvgl::GLContext | [friend] |
GLGetTexGeniv(GLenum coord, GLenum pname, GLint *params) | nvgl::GLContext | [friend] |
GLGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) | nvgl::GLContext | [friend] |
GLGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) | nvgl::GLContext | [friend] |
GLGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) | nvgl::GLContext | [friend] |
GLGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) | nvgl::GLContext | [friend] |
GLGetTexParameteriv(GLenum target, GLenum pname, GLint *params) | nvgl::GLContext | [friend] |
GLHint(GLenum target, GLenum mode) | nvgl::GLContext | [friend] |
GLIndexd(GLdouble c) | nvgl::GLContext | [friend] |
GLIndexf(GLfloat c) | nvgl::GLContext | [friend] |
GLIndexi(GLint c) | nvgl::GLContext | [friend] |
GLIndexMask(GLuint mask) | nvgl::GLContext | [friend] |
GLIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer) | nvgl::GLContext | [friend] |
GLIndexs(GLshort c) | nvgl::GLContext | [friend] |
GLIndexub(GLubyte c) | nvgl::GLContext | [friend] |
GLInitNames(void) | nvgl::GLContext | [friend] |
GLInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer) | nvgl::GLContext | [friend] |
GLIsBufferARB(GLuint name) | nvgl::GLContext | [friend] |
GLIsEnabled(GLenum cap) | nvgl::GLContext | [friend] |
GLIsExtensionAvailable(const std::string &extension) | nvgl::GLContext | [friend] |
GLIsExtensionExported(const std::string &extension) | nvgl::GLContext | [friend] |
GLIsList(GLuint list) | nvgl::GLContext | [friend] |
GLIsOcclusionQuery(GLuint id) | nvgl::GLContext | [friend] |
GLIsProgram(GLuint id) | nvgl::GLContext | [friend] |
GLIsQuery(GLuint id) | nvgl::GLContext | [friend] |
GLIsTexture(GLuint texture) | nvgl::GLContext | [friend] |
GLLightf(GLenum light, GLenum pname, GLfloat param) | nvgl::GLContext | [friend] |
GLLightfv(GLenum light, GLenum pname, const GLfloat *params) | nvgl::GLContext | [friend] |
GLLighti(GLenum light, GLenum pname, GLint param) | nvgl::GLContext | [friend] |
GLLightiv(GLenum light, GLenum pname, GLint *params) | nvgl::GLContext | [friend] |
GLLightModelf(GLenum pname, GLfloat param) | nvgl::GLContext | [friend] |
GLLightModelfv(GLenum pname, const GLfloat *params) | nvgl::GLContext | [friend] |
GLLightModeli(GLenum pname, GLint param) | nvgl::GLContext | [friend] |
GLLightModeliv(GLenum pname, const GLint *params) | nvgl::GLContext | [friend] |
GLLineStipple(GLint factor, GLushort pattern) | nvgl::GLContext | [friend] |
GLLineWidth(GLfloat width) | nvgl::GLContext | [friend] |
GLListBase(GLuint base) | nvgl::GLContext | [friend] |
GLLoadIdentity(void) | nvgl::GLContext | [friend] |
GLLoadMatrixd(const GLdouble *m) | nvgl::GLContext | [friend] |
GLLoadMatrixf(const GLfloat *m) | nvgl::GLContext | [friend] |
GLLoadName(GLuint name) | nvgl::GLContext | [friend] |
GLLoadProgram(GLenum target, GLuint id, GLsizei len, const GLubyte *program) | nvgl::GLContext | [friend] |
GLLogicOp(GLenum opcode) | nvgl::GLContext | [friend] |
GLLookupTexture (defined in nvgl::GLContext) | nvgl::GLContext | [friend] |
GLMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) | nvgl::GLContext | [friend] |
GLMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) | nvgl::GLContext | [friend] |
GLMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) | nvgl::GLContext | [friend] |
GLMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) | nvgl::GLContext | [friend] |
GLMapBufferARB(GLenum target, GLenum access) | nvgl::GLContext | [friend] |
GLMapGrid1d(GLint un, GLdouble u1, GLdouble u2) | nvgl::GLContext | [friend] |
GLMapGrid1f(GLint un, GLfloat u1, GLfloat u2) | nvgl::GLContext | [friend] |
GLMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) | nvgl::GLContext | [friend] |
GLMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) | nvgl::GLContext | [friend] |
GLMaterialf(GLenum face, GLenum pname, const GLfloat param) | nvgl::GLContext | [friend] |
GLMaterialfv(GLenum face, GLenum pname, const GLfloat *params) | nvgl::GLContext | [friend] |
GLMateriali(GLenum face, GLenum pname, const GLint param) | nvgl::GLContext | [friend] |
GLMaterialiv(GLenum face, GLenum pname, const GLint *params) | nvgl::GLContext | [friend] |
GLMatrixMode(GLenum mode) | nvgl::GLContext | [friend] |
GLMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount) | nvgl::GLContext | [friend] |
GLMultiTexCoord2f(GLenum texture, GLfloat tx, GLfloat ty) | nvgl::GLContext | [friend] |
GLMultMatrixd(const GLdouble *m) | nvgl::GLContext | [friend] |
GLMultMatrixf(const GLfloat *m) | nvgl::GLContext | [friend] |
GLNewList(GLuint list, GLenum mode) | nvgl::GLContext | [friend] |
GLNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) | nvgl::GLContext | [friend] |
GLNormal3bv(const GLbyte *v) | nvgl::GLContext | [friend] |
GLNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) | nvgl::GLContext | [friend] |
GLNormal3dv(const GLdouble *v) | nvgl::GLContext | [friend] |
GLNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) | nvgl::GLContext | [friend] |
GLNormal3fv(const GLfloat *v) | nvgl::GLContext | [friend] |
GLNormal3i(GLint nx, GLint ny, GLint nz) | nvgl::GLContext | [friend] |
GLNormal3iv(const GLint *v) | nvgl::GLContext | [friend] |
GLNormal3s(GLshort nx, GLshort ny, GLshort nz) | nvgl::GLContext | [friend] |
GLNormal3sv(const GLshort *v) | nvgl::GLContext | [friend] |
GLNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer) | nvgl::GLContext | [friend] |
GLOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) | nvgl::GLContext | [friend] |
GLPassThrough(GLfloat token) | nvgl::GLContext | [friend] |
GLPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values) | nvgl::GLContext | [friend] |
GLPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values) | nvgl::GLContext | [friend] |
GLPixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values) | nvgl::GLContext | [friend] |
GLPixelStoref(GLenum pname, GLfloat param) | nvgl::GLContext | [friend] |
GLPixelStorei(GLenum pname, GLint param) | nvgl::GLContext | [friend] |
GLPixelTransferf(GLenum pname, GLfloat param) | nvgl::GLContext | [friend] |
GLPixelTransferi(GLenum pname, GLint param) | nvgl::GLContext | [friend] |
GLPixelZoom(GLfloat xfactor, GLfloat yfactor) | nvgl::GLContext | [friend] |
GLPointSize(GLfloat size) | nvgl::GLContext | [friend] |
GLPolygonMode(GLenum face, GLenum mode) | nvgl::GLContext | [friend] |
GLPolygonOffset(GLfloat factor, GLfloat units) | nvgl::GLContext | [friend] |
GLPolygonStipple(const GLubyte *mask) | nvgl::GLContext | [friend] |
GLPopAttrib(void) | nvgl::GLContext | [friend] |
GLPopClientAttrib(void) | nvgl::GLContext | [friend] |
GLPopMatrix(void) | nvgl::GLContext | [friend] |
GLPopName(void) | nvgl::GLContext | [friend] |
GLPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities) | nvgl::GLContext | [friend] |
GLProgramNamedParameter4f(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | nvgl::GLContext | [friend] |
GLPushAttrib(GLbitfield mask) | nvgl::GLContext | [friend] |
GLPushClientAttrib(GLbitfield mask) | nvgl::GLContext | [friend] |
GLPushMatrix(void) | nvgl::GLContext | [friend] |
GLPushName(GLuint name) | nvgl::GLContext | [friend] |
GLRasterPos2d(GLdouble x, GLdouble y) | nvgl::GLContext | [friend] |
GLRasterPos2f(GLfloat x, GLfloat y) | nvgl::GLContext | [friend] |
GLRasterPos2i(GLint x, GLint y) | nvgl::GLContext | [friend] |
GLRasterPos2s(GLshort x, GLshort y) | nvgl::GLContext | [friend] |
GLRasterPos3d(GLdouble x, GLdouble y, GLdouble z) | nvgl::GLContext | [friend] |
GLRasterPos3f(GLfloat x, GLfloat y, GLfloat z) | nvgl::GLContext | [friend] |
GLRasterPos3i(GLint x, GLint y, GLint z) | nvgl::GLContext | [friend] |
GLRasterPos3s(GLshort x, GLshort y, GLshort z) | nvgl::GLContext | [friend] |
GLRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) | nvgl::GLContext | [friend] |
GLRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) | nvgl::GLContext | [friend] |
GLRasterPos4i(GLint x, GLint y, GLint z, GLint w) | nvgl::GLContext | [friend] |
GLRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) | nvgl::GLContext | [friend] |
GLReadBuffer(GLenum mode) | nvgl::GLContext | [friend] |
GLReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) | nvgl::GLContext | [friend] |
GLRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) | nvgl::GLContext | [friend] |
GLRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) | nvgl::GLContext | [friend] |
GLRecti(GLint x1, GLint y1, GLint x2, GLint y2) | nvgl::GLContext | [friend] |
GLRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) | nvgl::GLContext | [friend] |
GLRemoveTextureFileFromLookup (defined in nvgl::GLContext) | nvgl::GLContext | [friend] |
GLRenderMode(GLenum mode) | nvgl::GLContext | [friend] |
GLRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) | nvgl::GLContext | [friend] |
GLRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) | nvgl::GLContext | [friend] |
GLScaled(GLdouble x, GLdouble y, GLdouble z) | nvgl::GLContext | [friend] |
GLScalef(GLfloat x, GLfloat y, GLfloat z) | nvgl::GLContext | [friend] |
GLScissor(GLint x, GLint y, GLsizei width, GLsizei height) | nvgl::GLContext | [friend] |
GLSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) | nvgl::GLContext | [friend] |
GLSelectBuffer(GLsizei size, GLuint *buffer) | nvgl::GLContext | [friend] |
GLSetWindowStereoMode(GLboolean displayMode) | nvgl::GLContext | [friend] |
GLShadeModel(GLenum mode) | nvgl::GLContext | [friend] |
GLStencilFunc(GLenum func, GLint ref, GLuint mask) | nvgl::GLContext | [friend] |
GLStencilMask(GLuint mask) | nvgl::GLContext | [friend] |
GLStencilOp(GLenum fail, GLenum zfail, GLenum zpass) | nvgl::GLContext | [friend] |
GLTexCoord1d(GLdouble s) | nvgl::GLContext | [friend] |
GLTexCoord1f(GLfloat s) | nvgl::GLContext | [friend] |
GLTexCoord1i(GLint s) | nvgl::GLContext | [friend] |
GLTexCoord1s(GLshort s) | nvgl::GLContext | [friend] |
GLTexCoord2d(GLdouble s, GLdouble t) | nvgl::GLContext | [friend] |
GLTexCoord2f(GLfloat s, GLfloat t) | nvgl::GLContext | [friend] |
GLTexCoord2fv(const GLfloat *v) | nvgl::GLContext | [friend] |
GLTexCoord2i(GLint s, GLint t) | nvgl::GLContext | [friend] |
GLTexCoord2s(GLshort s, GLshort t) | nvgl::GLContext | [friend] |
GLTexCoord3d(GLdouble s, GLdouble t, GLdouble r) | nvgl::GLContext | [friend] |
GLTexCoord3f(GLfloat s, GLfloat t, GLfloat r) | nvgl::GLContext | [friend] |
GLTexCoord3i(GLint s, GLint t, GLint r) | nvgl::GLContext | [friend] |
GLTexCoord3s(GLshort s, GLshort t, GLshort r) | nvgl::GLContext | [friend] |
GLTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) | nvgl::GLContext | [friend] |
GLTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) | nvgl::GLContext | [friend] |
GLTexCoord4i(GLint s, GLint t, GLint r, GLint q) | nvgl::GLContext | [friend] |
GLTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) | nvgl::GLContext | [friend] |
GLTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) | nvgl::GLContext | [friend] |
GLTexEnvf(GLenum target, GLenum pname, GLfloat param) | nvgl::GLContext | [friend] |
GLTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) | nvgl::GLContext | [friend] |
GLTexEnvi(GLenum target, GLenum pname, GLint param) | nvgl::GLContext | [friend] |
GLTexEnviv(GLenum target, GLenum pname, const GLint *params) | nvgl::GLContext | [friend] |
GLTexGend(GLenum coord, GLenum pname, GLdouble param) | nvgl::GLContext | [friend] |
GLTexGenf(GLenum coord, GLenum pname, GLfloat param) | nvgl::GLContext | [friend] |
GLTexGenfv(GLenum coord, GLenum pname, const GLfloat *param) | nvgl::GLContext | [friend] |
GLTexGeni(GLenum coord, GLenum pname, GLint param) | nvgl::GLContext | [friend] |
GLTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) | nvgl::GLContext | [friend] |
GLTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) | nvgl::GLContext | [friend] |
GLTexImage3D(GLenum target, int level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, int border, GLenum format, GLenum type, const void *pixels) | nvgl::GLContext | [friend] |
GLTexParameterf(GLenum target, GLenum pname, GLfloat param) | nvgl::GLContext | [friend] |
GLTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) | nvgl::GLContext | [friend] |
GLTexParameteri(GLenum target, GLenum pname, GLint param) | nvgl::GLContext | [friend] |
GLTexParameteriv(GLenum target, GLenum pname, const GLint *params) | nvgl::GLContext | [friend] |
GLTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) | nvgl::GLContext | [friend] |
GLTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) | nvgl::GLContext | [friend] |
GLTranslated(GLdouble x, GLdouble y, GLdouble z) | nvgl::GLContext | [friend] |
GLTranslatef(GLfloat x, GLfloat y, GLfloat z) | nvgl::GLContext | [friend] |
GLUnmapBufferARB(GLenum target) | nvgl::GLContext | [friend] |
GLVertex2d(GLdouble x, GLdouble y) | nvgl::GLContext | [friend] |
GLVertex2f(GLfloat x, GLfloat y) | nvgl::GLContext | [friend] |
GLVertex2i(GLint x, GLint y) | nvgl::GLContext | [friend] |
GLVertex2s(GLshort x, GLshort y) | nvgl::GLContext | [friend] |
GLVertex3d(GLdouble x, GLdouble y, GLdouble z) | nvgl::GLContext | [friend] |
GLVertex3f(GLfloat x, GLfloat y, GLfloat z) | nvgl::GLContext | [friend] |
GLVertex3fv(const GLfloat *v) | nvgl::GLContext | [friend] |
GLVertex3i(GLint x, GLint y, GLint z) | nvgl::GLContext | [friend] |
GLVertex3s(GLshort x, GLshort y, GLshort z) | nvgl::GLContext | [friend] |
GLVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) | nvgl::GLContext | [friend] |
GLVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) | nvgl::GLContext | [friend] |
GLVertex4i(GLint x, GLint y, GLint z, GLint w) | nvgl::GLContext | [friend] |
GLVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) | nvgl::GLContext | [friend] |
GLVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) | nvgl::GLContext | [friend] |
GLViewport(GLint x, GLint y, GLsizei width, GLsizei height) | nvgl::GLContext | [friend] |
m_fontFaceMode (defined in nvgl::GLContext) | nvgl::GLContext | |
m_glFunctions | nvgl::GLContext | |