#include <NBF.h>
Public Attributes | |
uint_t | texUnit |
Specifies the texture unit where the actual NBFTextureAttributeItem object is bound to. More... | |
uint_t | texAttribItem |
Specifies the file offset to the corresponding NBFTextureAttributeItem object. More... |
Texture bindings, in this context, need to be considered in conjunction with NBFTectureAttribute and NBFTextureAttributeItem objects.
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Specifies the texture unit where the actual NBFTextureAttributeItem object is bound to.
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Specifies the file offset to the corresponding NBFTextureAttributeItem object.
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