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texCoordSet_t Struct Reference

The texCoordSet_t structure specifies how a texture coordinate set is stored in a .NBF file. More...

#include <NBF.h>

List of all members.

Public Attributes

uint_t numTexCoords
 Specifies the number of texture coordinates contained in the actual set. More...

uint_t coordDim
 Specifies the dimension, in terms of float, of the contained texture coordinates. Texture coordinates can be either one, two, three, or four dimensional. More...

uint_t texCoords
 Specifies the file offset to the contained texture coordinates. More...


Detailed Description

The texCoordSet_t structure specifies how a texture coordinate set is stored in a .NBF file.

Texture coordinate sets, in this context, need to be considered in conjunction with NBFGeoSet objects.


Member Data Documentation

uint_t texCoordSet_t::numTexCoords
 

Specifies the number of texture coordinates contained in the actual set.

uint_t texCoordSet_t::coordDim
 

Specifies the dimension, in terms of float, of the contained texture coordinates. Texture coordinates can be either one, two, three, or four dimensional.

uint_t texCoordSet_t::texCoords
 

Specifies the file offset to the contained texture coordinates.


The documentation for this struct was generated from the following file:
Generated on Tue Mar 1 13:20:20 2005 for NVSGSDK by NVIDIA