NAME
    cgGLGetParameterArray - sets an array scalar or vector parameters

SYNOPSIS
      #include <Cg/cgGL.h>

      /* type is either float or double */

      void cgGLGetParameterArray{1234}{fd}(CGparameter param,
                                           long offset,
                                           long nelements,
                                           const type *v);

PARAMETERS
    param   Specifies the array parameter.

    offset  An offset into the array parameter to start getting from. A
            value of 0 will start getting from the first element of the
            array.

    nelements
            The number of elements to get. A value of 0 will default to the
            number of elements in the array minus the offset value.

    v       The array retrieve the values into. The size of the array must
            be nelements times the vector size indicated by the number in
            the function name.

DESCRIPTION
    The cgGLGetArrayParameter functions retrieve an array of values from a
    give scalar or vector array parameter. The functions are available in
    various combinations.

    Each function will retrieve either 1, 2, 3, or 4 values per array
    element depending on the function that is used.

    There are versions of each function that take either float or double
    values signified by the f or d in the function name.

RETURN VALUES
    The cgGLGetParameter functions do not return any values.

ERRORS
    CG_INVALID_PROFILE_ERROR is generated if param's profile is not a
    supported OpenGL profile.

    CG_ARRAY_PARAM_ERROR is generated if param is not an array parameter.

    CG_OUT_OF_ARRAY_BOUNDS_ERROR is generated if the offset and/or the
    nelements parameter are out of the array bounds.

    CG_INVALID_PARAM_HANDLE_ERROR is generated if param is not a valid
    parameter handle.

    CG_INVALID_PARAMETER_ERROR is generated if the parameter fails to set
    for any other reason.

SEE ALSO
    the cgGLGetParameter manpage, the cgGLSetParameter manpage, and the
    cgGLSetParameterArray manpage

