NAME
    cgGLSetParameterArray - sets an array scalar or vector parameters

SYNOPSIS
      #include <Cg/cgGL.h>

      /* type is either float or double */

      void cgGLSetParameterArray{1234}{fd}(CGparameter param,
                                           long offset,
                                           long nelements,
                                           const type *v);

PARAMETERS
    param   Specifies the array parameter that will be set.

    offset  An offset into the array parameter to start setting from. A
            value of 0 will start setting from the first element of the
            array.

    nelements
            The number of elements to set. A value of 0 will default to the
            number of elements in the array minus the offset value.

    v       The array of values to set the parameter to. This must be a
            contiguous set of values that total nelements times the vector
            size indicated by the number in the function name.

DESCRIPTION
    The cgGLSetParameterArray functions set the value of a given scalar or
    vector array parameter. The functions are available in various
    combinations.

    Each function will set either 1, 2, 3, or 4 values per array element
    depending on the function that is used.

    There are versions of each function that take either float or double
    values signified by the f or d in the function name.

RETURN VALUES
    The cgGLSetParameterArray functions do not return any values.

ERRORS
    CG_INVALID_PROFILE_ERROR is generated if param's profile is not a
    supported OpenGL profile.

    CG_ARRAY_PARAM_ERROR is generated if param is not an array parameter.

    CG_OUT_OF_ARRAY_BOUNDS_ERROR is generated if the offset and/or the
    nelements parameter are out of the array bounds.

    CG_INVALID_PARAM_HANDLE_ERROR is generated if param is not a valid
    parameter handle.

    CG_INVALID_PARAMETER_ERROR is generated if the parameter fails to set
    for any other reason.

SEE ALSO
    the cgGLSetParameter manpage, and the cgGLGetParameterArray manpage

