NAME
    cgGLSetupSampler - initializes a sampler's state and texture object
    handle

SYNOPSIS
      #include <Cg/cgGL.h>

      void cgGLSetupSampler( CGparameter param,
                             GLuint texobj );

PARAMETERS
    param   The sampler that will be set.

    texobj  An OpenGL texture object name. This is the value the parameter
            will be set to.

RETURN VALUES
    None.

DESCRIPTION
    cgGLSetupSampler initializes a sampler; like the cgGLSetTextureParameter
    manpage, it informs the OpenGL Cg runtime which OpenGL texture object to
    associate with the sampler. Furthermore, if the sampler was defined in
    the source file with a sampler_state block that specifies sampler state,
    this sampler state is initialized for the given texture object.

    Note that in order to use the texture, either the
    cgGLEnableTextureParameter manpage must be called after the
    cgGLSetTextureParameter manpage and before the geometry is drawn, or the
    cgGLSetManageTextureParameters manpage must be called with a value of
    CG_TRUE.

EXAMPLES
    *to-be-written*

ERRORS
    CG_INVALID_PROFILE_ERROR is generated if param's profile is not a
    supported OpenGL profile.

    CG_INVALID_PARAM_HANDLE_ERROR is generated if param is not a valid
    parameter handle.

    CG_INVALID_PARAMETER_ERROR is generated param is not a texture parameter
    or if the parameter fails to set for any other reason.

HISTORY
    cgGLSetupSampler was introduced in Cg 1.4.

SEE ALSO
    the cgGLSetTextureParameter manpage, the cgGLGetTextureParameter
    manpage, the cgGLSetManageTextureParameters manpage

