Copyright © NVIDIA Corporation 2004
GDC 2005
NVPerfHUD 3.0 – Freezing the game
*Only possible if game uses time-based animation
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*Stop the clock
*Intercept: QueryPerformanceCounter(...)
–                        timeGetTime(...)
*No RDTSC
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*Pos += V * DeltaTime    
*
*When DeltaTime is 0
*Don’t divide by DeltaTime
*Don’t skip Presents()
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