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nvsg::ParallelCamera Member List

This is the complete list of members for nvsg::ParallelCamera, including all inherited members.

addHeadLight(const LightSource *pLight, const nvmath::Vec3f &position=nvmath::Vec3f(0.0f, 0.0f, 0.0f), const nvmath::Quatf &quat=nvmath::Quatf(0.0f, 0.0f, 0.0f, 1.0f))nvsg::SimpleCamera [virtual]
addRef() const nvutil::RCObject [inline]
beginEdit(const T *obj)nvsg::Object [related]
calcNearFarDistances(const nvmath::Sphere3f &sphere)nvsg::SimpleCamera [virtual]
Camera()nvsg::Camera [inline, protected]
clone(void) const nvsg::ParallelCamera [virtual]
create(void)nvsg::ParallelCamera [static]
createFromBase(const SimpleCamera &rhs)nvsg::ParallelCamera [static]
doneReading(void) const nvsg::Object [inline]
doneWriting(void) const nvsg::Object [inline]
endEdit(T *&obj)nvsg::Object [related]
getAspectRatio() const nvsg::SimpleCamera [virtual]
getDataID() const nvsg::SimpleCamera [virtual]
getDeviceAbstractionLinkData(unsigned int dataID, std::vector< DALData * > &data) const nvsg::DALHost [inline]
getDirection() const nvsg::SimpleCamera [virtual]
getFarDistance() const nvsg::SimpleCamera [virtual]
getHeadLight(size_t index) const nvsg::SimpleCamera [inline, virtual]
getHeadLightTrafo(nvmath::Vec3f &trans, nvmath::Quatf &quat, size_t index=0) const nvsg::SimpleCamera [virtual]
getInverseProjection() const nvsg::ParallelCamera [virtual]
getLastRecentlyUsedDeviceAbstractionLinkData() const nvsg::DALHost [inline]
getName(void) const nvsg::Object [inline]
getNearDistance() const nvsg::SimpleCamera [virtual]
getNumberOfHeadLights() const nvsg::SimpleCamera [virtual]
getObjectCode() const nvsg::Object [inline]
getOrientation(void) const nvsg::SimpleCamera [virtual]
getPosition() const nvsg::SimpleCamera [virtual]
getProjection() const nvsg::ParallelCamera [virtual]
getProjectionDx() const nvsg::SimpleCamera [virtual]
getTargetDistance() const nvsg::SimpleCamera [virtual]
getUpVector() const nvsg::SimpleCamera [virtual]
getViewToWorldMatrix() const nvsg::SimpleCamera [virtual]
getWindowOffset() const nvsg::SimpleCamera [virtual]
getWindowRegion(nvmath::Vec2f &lowerLeft, nvmath::Vec2f &upperRight) const nvsg::SimpleCamera [virtual]
getWindowSize() const nvsg::SimpleCamera [virtual]
getWorldToViewMatrix() const nvsg::SimpleCamera [virtual]
IAllocator()nvutil::IAllocator [inline]
isAutoClipPlanes() const nvsg::SimpleCamera [virtual]
isDataShared() const nvsg::SimpleCamera [virtual]
isShareable() const nvutil::RCObject [inline]
isShared() const nvutil::RCObject [inline]
m_objectCodenvsg::Object [protected]
markUnshareable()nvutil::RCObject [inline]
MonoCamera(void)nvsg::MonoCamera [protected]
move(const nvmath::Vec3f &delta)nvsg::SimpleCamera [virtual]
moveX(float val)nvsg::Camera [inline]
moveY(float val)nvsg::Camera [inline]
moveZ(float val)nvsg::Camera [inline]
Object(void)nvsg::Object [protected]
Object(const Object &rhs)nvsg::Object [protected]
operator delete(void *p, size_t size)nvutil::IAllocator [inline]
operator new(size_t size)nvutil::IAllocator [inline]
operator new(size_t size, void *p)nvutil::IAllocator [inline]
operator=(const RCObject &rhs)nvutil::RCObject [inline, protected]
orbit(const nvmath::Vec3f &axis, float rad)nvsg::SimpleCamera [virtual]
orbitX(float rad)nvsg::Camera [inline]
orbitY(float rad)nvsg::Camera [inline]
orbitZ(float rad)nvsg::Camera [inline]
ParallelCamera()nvsg::ParallelCamera [protected]
ParallelCamera(const SimpleCamera &rhs)nvsg::ParallelCamera [protected]
ParallelCamera(const ParallelCamera &rhs)nvsg::ParallelCamera [protected]
RCObject()nvutil::RCObject [inline]
RCObject(const RCObject &rhs)nvutil::RCObject [inline, protected]
releaseDeviceAbstractionLinkData()nvsg::DALHost [inline]
removeHeadLight(size_t index=0)nvsg::SimpleCamera [virtual]
removeRef() const nvutil::RCObject [inline]
rotate(const nvmath::Vec3f &axis, float rad, bool cameraRelative=true)nvsg::SimpleCamera [virtual]
rotateX(float rad, bool cameraRelative=true)nvsg::Camera [inline]
rotateY(float rad, bool cameraRelative=true)nvsg::Camera [inline]
rotateZ(float rad, bool cameraRelative=true)nvsg::Camera [inline]
setAspectRatio(float ar, bool keepWidth=false)nvsg::SimpleCamera [virtual]
setAutoClipPlanes(bool on)nvsg::SimpleCamera [virtual]
setDirection(const nvmath::Vec3f &dir)nvsg::SimpleCamera [virtual]
setFarDistance(float fd)nvsg::SimpleCamera [virtual]
setHeadLightTrafo(const nvmath::Vec3f &trans, const nvmath::Quatf &quat, size_t index=0)nvsg::SimpleCamera [virtual]
setLastRecentlyUsedDeviceAbstractionLinkData(DALData *lastRecentlyUsed) const nvsg::DALHost [inline]
setName(const std::string &name)nvsg::Object [inline]
setNearDistance(float nd)nvsg::SimpleCamera [virtual]
setOrientation(const nvmath::Quatf &quat)nvsg::SimpleCamera [virtual]
setOrientation(const nvmath::Vec3f &dir, const nvmath::Vec3f &up)nvsg::SimpleCamera [virtual]
setOrientation(const nvmath::Vec3f &axis, float angle)nvsg::SimpleCamera [virtual]
setPosition(const nvmath::Vec3f &pos)nvsg::SimpleCamera [virtual]
setProjectionDx(float dx)nvsg::SimpleCamera [virtual]
setTargetDistance(float td)nvsg::SimpleCamera [virtual]
setUpVector(const nvmath::Vec3f &up)nvsg::SimpleCamera [virtual]
setWindowOffset(const nvmath::Vec2f &offset)nvsg::SimpleCamera [virtual]
setWindowRegion(const nvmath::Vec2f &lowerLeft, const nvmath::Vec2f &upperRight)nvsg::SimpleCamera [virtual]
setWindowSize(const nvmath::Vec2f &size)nvsg::SimpleCamera [virtual]
SimpleCamera()nvsg::SimpleCamera [protected]
SimpleCamera(const SimpleCamera &rhs)nvsg::SimpleCamera [protected]
storeDeviceAbstractionLinkData(unsigned int dataID, DALData *data) const nvsg::DALHost [inline]
theAllocator typedefnvutil::IAllocator
waitToRead(size_t milliseconds=0xFFFFFFFF) const nvsg::Object [inline]
waitToWrite(size_t milliseconds=0xFFFFFFFF) const nvsg::Object [inline]
zoom(float factor)nvsg::SimpleCamera [virtual]
zoom(const nvmath::Sphere3f &sphere, float fovy=-1.0f)nvsg::SimpleCamera [virtual]
~Camera(void)nvsg::Camera [inline, protected, virtual]
~IAllocator()nvutil::IAllocator [inline, virtual]
~MonoCamera(void)nvsg::MonoCamera [protected, virtual]
~Object()nvsg::Object [protected, virtual]
~ParallelCamera(void)nvsg::ParallelCamera [protected, virtual]
~RCObject()nvutil::RCObject [inline, protected, virtual]
~SimpleCamera()nvsg::SimpleCamera [protected, virtual]


Generated on Tue Mar 1 13:20:51 2005 for NVSGSDK by NVIDIA