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DirectedLight.h

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00001 // Copyright NVIDIA Corporation 2002-2004
00002 // TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THIS SOFTWARE IS PROVIDED
00003 // *AS IS* AND NVIDIA AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES, EITHER EXPRESS
00004 // OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY
00005 // AND FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL NVIDIA OR ITS SUPPLIERS
00006 // BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES
00007 // WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS,
00008 // BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR ANY OTHER PECUNIARY LOSS)
00009 // ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF NVIDIA HAS
00010 // BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES 
00011 
00012 #pragma once
00013 
00015 #include "nvsgcommon.h"
00016 
00017 #include "nvsg/LightSource.h"
00018 #include "nvmath/Vec3f.h"
00019 
00020 namespace nvsg
00021 {
00023 
00028   class DirectedLight : public LightSource
00029   {
00030     public:
00032 
00033       NVSG_API static const DirectedLight * create( void );
00034 
00036 
00037       NVSG_API static const DirectedLight * createFromBase( const LightSource &rhs  
00038                                                           );
00039 
00041 
00042       NVSG_API virtual const DirectedLight * clone( void ) const;
00043 
00044       //--  Functions reimplemented from Object  --
00045       NVSG_API virtual DataID getDataID( void ) const;
00046       NVSG_API virtual bool isDataShared( void ) const;
00047 
00048     protected:
00050       NVSG_API DirectedLight( void );
00051 
00053       NVSG_API DirectedLight( const LightSource &rhs );
00054 
00056       NVSG_API DirectedLight( const DirectedLight &rhs );
00057 
00059       NVSG_API virtual ~DirectedLight(void);
00060   };
00061 
00062 } //  namespace nvsg

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