#include <NBF.h>
Public Attributes | |
uint_t | numBones |
Specifies the number of bones describing the actual skin. | |
uint_t | bones |
float3_t | vertex |
Specifies the initial vertex for the actual skin. | |
float3_t | normal |
Specifies the initial normal for the actual skin. |
Skins need to be considered in conjunction with NBFSkinnedTriangles objects.
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Specifies the number of bones describing the actual skin.
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Specifies the file offset to the bones describing the actual skin. The way bones are stored in a .NBF file is specified by the bone_t structure. |
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Specifies the initial vertex for the actual skin.
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Specifies the initial normal for the actual skin.
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