addBuffers(GLsizei n, const GLuint *names) | nvgl::GLObjects | [inline] |
addLists(GLsizei n, GLuint first) | nvgl::GLObjects | [inline] |
addOcclusionQueries(GLsizei n, const GLuint *names) | nvgl::GLObjects | [inline] |
addPrograms(GLsizei n, const GLuint *names) | nvgl::GLObjects | [inline] |
addQueries(GLsizei n, const GLuint *names) | nvgl::GLObjects | [inline] |
addTextures(GLsizei n, const GLuint *names) | nvgl::GLObjects | [inline] |
GLContext (defined in nvgl::GLObjects) | nvgl::GLObjects | [friend] |
GLObjects() (defined in nvgl::GLObjects) | nvgl::GLObjects | |
removeBuffers(GLsizei n, const GLuint *names) | nvgl::GLObjects | [inline] |
removeLists(GLsizei n, GLuint first) | nvgl::GLObjects | [inline] |
removeOcclusionQueries(GLsizei n, const GLuint *names) | nvgl::GLObjects | [inline] |
removePrograms(GLsizei n, const GLuint *names) | nvgl::GLObjects | [inline] |
removeQueries(GLsizei n, const GLuint *names) | nvgl::GLObjects | [inline] |
removeTextures(GLsizei n, const GLuint *names) | nvgl::GLObjects | [inline] |
~GLObjects() (defined in nvgl::GLObjects) | nvgl::GLObjects | |