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AnimatedTriangles.h

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00001 // Copyright NVIDIA Corporation 2002-2004
00002 // TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THIS SOFTWARE IS PROVIDED
00003 // *AS IS* AND NVIDIA AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES, EITHER EXPRESS
00004 // OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY
00005 // AND FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL NVIDIA OR ITS SUPPLIERS
00006 // BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES
00007 // WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS,
00008 // BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR ANY OTHER PECUNIARY LOSS)
00009 // ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF NVIDIA HAS
00010 // BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES 
00011 
00012 #pragma once
00013 
00015 #include "nvsgcommon.h"
00016 
00017 #include "nvsg/Animation.h"
00018 #include "nvsg/Triangles.h"
00019 #include "nvsg/VNVector.h"
00020 
00021 namespace nvsg
00022 {
00024 
00026   class AnimatedTriangles : public Triangles
00027   {
00028     public:
00030 
00032       NVSG_API static const AnimatedTriangles * create( const Animation<VNVector> *pAnimation = NULL  
00033                                                       );
00034 
00036 
00038       NVSG_API static const AnimatedTriangles * createFromBase( const Triangles &rhs                          
00039                                                               , const Animation<VNVector> *pAnimation = NULL  
00040                                                               );
00041 
00043 
00044       NVSG_API virtual const AnimatedTriangles * clone( void ) const;
00045 
00047 
00048       NVSG_API const Animation<VNVector> * getAnimation( void ) const;
00049 
00051 
00052       NVSG_API void setAnimation( const Animation<VNVector> *pAnimation   
00053                                 );
00054 
00056 
00057       NVSG_API void setAnimationFrame( size_t frame   
00058                                      );
00059 
00060       //--  Functions reimplemented from Drawable --
00061       NVSG_API virtual size_t getNumberOfFrames( void ) const;
00062 
00063       //--  Functions reimplemented from Object  --
00064       NVSG_API virtual DataID getDataID( void ) const;
00065       NVSG_API virtual bool isDataShared( void ) const;
00066 
00067     protected:
00069       NVSG_API AnimatedTriangles( const Animation<VNVector> *pAnimation );
00070 
00072       NVSG_API AnimatedTriangles( const Triangles &rhs, const Animation<VNVector> *pAnimation );
00073 
00075       NVSG_API AnimatedTriangles( const AnimatedTriangles &rhs );
00076 
00078       NVSG_API virtual ~AnimatedTriangles(void);
00079 
00080       // for some extra work after vertex attribute data has been changed
00081       NVSG_API virtual void onSetVertexAttributeData(void);
00082 
00083     private:
00084       AnimatedTriangles();    //  private default constructor to prevent use
00085 
00086     private:
00088       const Animation<VNVector> * m_animation;
00089       size_t                      m_currentFrame;
00090   };
00091 
00092   // - - - - - - - - - - - - - - - - - - - - - - - - - 
00093   // inlines
00094   // - - - - - - - - - - - - - - - - - - - - - - - - - 
00095 
00096   inline const Animation<VNVector> * AnimatedTriangles::getAnimation( void ) const
00097   {
00098     __TRACE();
00099     return( m_animation );
00100   }
00101 
00102 } //  namespace nvsg

Generated on Tue Mar 1 13:19:19 2005 for NVSGSDK by NVIDIA