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NBFVNVectorAnimation Struct Reference

The NBFVNVectorAnimation represents an animation that will be applied to VNVector objects. More...

#include <NBF.h>

Inheritance diagram for NBFVNVectorAnimation:

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Collaboration diagram for NBFVNVectorAnimation:

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List of all members.

Public Attributes

uint_t numVertices
uint_t vertexSets
uint_t numNormals
uint_t normalSets

Detailed Description

The NBFVNVectorAnimation represents an animation that will be applied to VNVector objects.

A NBFVNVectorAnimation serves as base class only and needs to be considered in conjunction with either NBFFramedAnimation or NBFInterpolatedAnimation.
Concrete object codes valid for a NBFVNVectorAnimation are NBF_FRAMED_VNVECTOR_ANIMATION, and NBF_LINEAR_INTERPOLATED_VNVECTOR_ANIMATION. Further concrete object codes valid for NBFVNVectorAnimation objects are subject to future extensions of the NBF format.


Member Data Documentation

uint_t NBFVNVectorAnimation::numVertices
 

Specifies the number of vertices per vertex set. Each vertex set of the actual animation is specified to have the same count of vertices.

uint_t NBFVNVectorAnimation::vertexSets
 

Specifies the file offset to the pre-transformed vertex sets for this animation. The vertex sets are stored adjoined to each other in contiguous memory.
The actual number of vertex sets, as well as normal sets, is specified by the corresponding animation type, which is either NBFFramedAnimation or NBFInterpolatedAnimation.

uint_t NBFVNVectorAnimation::numNormals
 

Specifies the number of normals per normal set. Each normal set of the actual animation is specified to have the same count of normals.

uint_t NBFVNVectorAnimation::normalSets
 

Specifies the file offset to the pre-transformed normal sets for this animation. The normal sets are stored adjoined to each other in contiguous memory.
The actual number of normal sets, as well as vertex sets, is specified by the corresponding animation type, which is either NBFFramedAnimation or NBFInterpolatedAnimation.


The documentation for this struct was generated from the following file:
Generated on Tue Mar 1 13:20:33 2005 for NVSGSDK by NVIDIA