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nvsg::TextureAttribute Member List

This is the complete list of members for nvsg::TextureAttribute, including all inherited members.

addRef() const nvutil::RCObject [inline]
beginEdit(const T *obj)nvsg::Object [related]
bindTextureAttributeItem(const TextureAttributeItem *item, size_t unit)nvsg::TextureAttribute
clone(void) const nvsg::TextureAttribute [virtual]
containsTransparentMaterial(void) const nvsg::StateAttribute [virtual]
containsTransparentTexture(void) const nvsg::StateAttribute [virtual]
create(void)nvsg::TextureAttribute [static]
createFromBase(const StateAttribute &rhs)nvsg::TextureAttribute [static]
doneReading(void) const nvsg::Object [inline]
doneWriting(void) const nvsg::Object [inline]
endEdit(T *&obj)nvsg::Object [related]
getDataID(void) const nvsg::TextureAttribute [virtual]
getDeviceAbstractionLinkData(unsigned int dataID, std::vector< DALData * > &data) const nvsg::DALHost [inline]
getFirstItem(void) const nvsg::TextureAttribute [inline]
getIncarnation(void) const nvsg::StateAttribute [inline]
getLastRecentlyUsedDeviceAbstractionLinkData() const nvsg::DALHost [inline]
getName(void) const nvsg::Object [inline]
getNextItem(void) const nvsg::TextureAttribute [inline]
getNumberOfItems(void) const nvsg::TextureAttribute [inline]
getNumberOfParents(void) const nvsg::StateAttribute [inline]
getObjectCode() const nvsg::Object [inline]
getParent(size_t index) const nvsg::StateAttribute [inline]
getTextureAttributeItem(size_t unit) const nvsg::TextureAttribute [inline]
IAllocator()nvutil::IAllocator [inline]
INVALID_ITEM enum value (defined in nvsg::TextureAttribute)nvsg::TextureAttribute
invalidateTransparentMaterialContainment(void)nvsg::StateAttribute [virtual]
invalidateTransparentTextureContainment(void)nvsg::StateAttribute [virtual]
isDataShared(void) const nvsg::TextureAttribute [virtual]
isShareable() const nvutil::RCObject [inline]
isShared() const nvutil::RCObject [inline]
m_incarnationnvsg::StateAttribute [protected]
m_objectCodenvsg::Object [protected]
markUnshareable()nvutil::RCObject [inline]
Object(void)nvsg::Object [protected]
Object(const Object &rhs)nvsg::Object [protected]
operator delete(void *p, size_t size)nvutil::IAllocator [inline]
operator new(size_t size)nvutil::IAllocator [inline]
operator new(size_t size, void *p)nvutil::IAllocator [inline]
operator=(const RCObject &rhs)nvutil::RCObject [inline, protected]
RCObject()nvutil::RCObject [inline]
RCObject(const RCObject &rhs)nvutil::RCObject [inline, protected]
releaseDeviceAbstractionLinkData()nvsg::DALHost [inline]
removeRef() const nvutil::RCObject [inline]
setLastRecentlyUsedDeviceAbstractionLinkData(DALData *lastRecentlyUsed) const nvsg::DALHost [inline]
setName(const std::string &name)nvsg::Object [inline]
StateAttribute(void)nvsg::StateAttribute [protected]
StateAttribute(const StateAttribute &rhs)nvsg::StateAttribute [protected]
storeDeviceAbstractionLinkData(unsigned int dataID, DALData *data) const nvsg::DALHost [inline]
TextureAttribute(void)nvsg::TextureAttribute [protected]
TextureAttribute(const StateAttribute &rhs)nvsg::TextureAttribute [protected]
TextureAttribute(const TextureAttribute &rhs)nvsg::TextureAttribute [protected]
theAllocator typedefnvutil::IAllocator
unbindTextureAttributeItem(size_t unit)nvsg::TextureAttribute
waitToRead(size_t milliseconds=0xFFFFFFFF) const nvsg::Object [inline]
waitToWrite(size_t milliseconds=0xFFFFFFFF) const nvsg::Object [inline]
~IAllocator()nvutil::IAllocator [inline, virtual]
~Object()nvsg::Object [protected, virtual]
~RCObject()nvutil::RCObject [inline, protected, virtual]
~StateAttribute(void)nvsg::StateAttribute [protected, virtual]
~TextureAttribute(void)nvsg::TextureAttribute [protected, virtual]


Generated on Tue Mar 1 13:20:59 2005 for NVSGSDK by NVIDIA