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nvmath::Vec3f Member List

This is the complete list of members for nvmath::Vec3f, including all inherited members.

areCollinear(const Vec3f &v0, const Vec3f &v1)nvmath::Vec3f [related]
getPtr(void) const nvmath::Vecnf< 3 >
m_vec (defined in nvmath::Vecnf< 3 >)nvmath::Vecnf< 3 > [protected]
normalize(const Vec3f &v)nvmath::Vec3f [related]
nvmath::Vecnf< 3 >::normalize(void)nvmath::Vecnf< 3 >
normalizeV(const std::vector< Vec3f > &vecIn, std::vector< Vec3f > &vecOut)nvmath::Vec3f [related]
operator *(float f, const Vec3f &v)nvmath::Vec3f [related]
nvmath::Vecnf< 3 >::operator *(float f) const nvmath::Vecnf< 3 >
nvmath::Vecnf< 3 >::operator *(const Vecnf< n > &v) const nvmath::Vecnf< 3 >
operator *=(float f)nvmath::Vecnf< 3 >
operator!=(const Vecnf< n > &v) const nvmath::Vecnf< 3 >
operator+(const Vecnf< n > &v) const nvmath::Vecnf< 3 >
operator+=(const Vecnf< n > &v)nvmath::Vecnf< 3 >
operator-(void) const nvmath::Vec3f [inline]
nvmath::Vecnf< 3 >::operator-(const Vecnf< n > &v) const nvmath::Vecnf< 3 >
operator-=(const Vecnf< n > &v)nvmath::Vecnf< 3 >
operator/(float f) const nvmath::Vecnf< 3 >
operator/=(float f)nvmath::Vecnf< 3 >
operator=(const Vec4f &v)nvmath::Vec3f
nvmath::Vecnf< 3 >::operator=(const Vecnf< n > &v)nvmath::Vecnf< 3 >
operator==(const Vecnf< n > &v) const nvmath::Vecnf< 3 >
operator[](size_t i)nvmath::Vecnf< 3 >
operator[](size_t i) const nvmath::Vecnf< 3 >
operator^(const Vecnf< 3 > &v0, const Vecnf< 3 > &v1)nvmath::Vec3f [related]
orthogonalize(const Vecnf< n > &v)nvmath::Vecnf< 3 >
orthonormalize(const Vecnf< n > &v)nvmath::Vecnf< 3 >
set(float x, float y, float z)nvmath::Vec3f [inline]
smoothNormals(const std::vector< Vec3f > &vertices, const Sphere3f &sphere, float creaseAngle, std::vector< Vec3f > &normals)nvmath::Vec3f [related]
Vec3f(void)nvmath::Vec3f [inline]
Vec3f(float x, float y, float z)nvmath::Vec3f [inline]
Vec3f(const Vecnf< 3 > &v)nvmath::Vec3f [inline]
Vec3f(const Vecnf< 4 > &v)nvmath::Vec3f [inline]
Vecnf(void)nvmath::Vecnf< 3 >
Vecnf(const Vecnf< n > &v)nvmath::Vecnf< 3 >


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