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nvsg::Scene Member List

This is the complete list of members for nvsg::Scene, including all inherited members.

addCamera(const Camera *pCamera)nvsg::Scene [inline]
addCameraAnimation(const Animation< nvmath::Trafo > *pAnimation)nvsg::Scene [inline]
addRef() const nvutil::RCObject [inline]
containsCgFx(void) const nvsg::Scene [inline]
containsLight(void) const nvsg::Scene [inline]
containsTransparentMaterial(void) const nvsg::Scene [inline]
containsTransparentTexture(void) const nvsg::Scene [inline]
create(void)nvsg::Scene [static]
doneReading(void) const nvsg::Scene [inline]
doneWriting(void) const nvsg::Scene [inline]
getBackColor(void) const nvsg::Scene [inline]
getCamera(size_t index=0) const nvsg::Scene [inline]
getCameraAnimation(size_t index=0) const nvsg::Scene [inline]
getDefaultStateSet(void) const nvsg::Scene [inline]
getNumberOfCameraAnimations(void) const nvsg::Scene [inline]
getNumberOfCameras(void) const nvsg::Scene [inline]
getNumberOfFrames(void) const nvsg::Scene [inline]
getOverrideStateSet(void) const nvsg::Scene [inline]
getRootNode(void) const nvsg::Scene [inline]
IAllocator()nvutil::IAllocator [inline]
isShareable() const nvutil::RCObject [inline]
isShared() const nvutil::RCObject [inline]
markUnshareable()nvutil::RCObject [inline]
operator delete(void *p, size_t size)nvutil::IAllocator [inline]
operator new(size_t size)nvutil::IAllocator [inline]
operator new(size_t size, void *p)nvutil::IAllocator [inline]
operator=(const RCObject &rhs)nvutil::RCObject [inline, protected]
RCObject()nvutil::RCObject [inline]
RCObject(const RCObject &rhs)nvutil::RCObject [inline, protected]
removeCamera(size_t index)nvsg::Scene [inline]
removeCameraAnimation(size_t index)nvsg::Scene [inline]
removeRef() const nvutil::RCObject [inline]
Scene(void)nvsg::Scene [protected]
setBackColor(const nvmath::Vec3f &color)nvsg::Scene [inline]
setDefaultStateSet(const StateSet *pStateSet)nvsg::Scene
setOverrideStateSet(const StateSet *pStateSet)nvsg::Scene
setRootNode(const Node *root)nvsg::Scene
theAllocator typedefnvutil::IAllocator
waitToRead(size_t milliseconds=0xFFFFFFFF) const nvsg::Scene [inline]
waitToWrite(size_t milliseconds=0xFFFFFFFF) const nvsg::Scene [inline]
~IAllocator()nvutil::IAllocator [inline, virtual]
~RCObject()nvutil::RCObject [inline, protected, virtual]
~Scene(void)nvsg::Scene [protected, virtual]


Generated on Tue Mar 1 13:20:54 2005 for NVSGSDK by NVIDIA