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IOLayer.h

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00001 // Copyright NVIDIA Corporation 2002-2004
00002 // TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THIS SOFTWARE IS PROVIDED
00003 // *AS IS* AND NVIDIA AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES, EITHER EXPRESS
00004 // OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY
00005 // AND FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL NVIDIA OR ITS SUPPLIERS
00006 // BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES
00007 // WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS,
00008 // BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR ANY OTHER PECUNIARY LOSS)
00009 // ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF NVIDIA HAS
00010 // BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES 
00011 
00012 #pragma once
00013 
00015 #include <string>
00016 
00017 #include "nvsgcommon.h"
00018 
00019 namespace nvutil
00020 {
00022 
00025   namespace IO
00026   {
00028 
00033     NVSG_API void errorMessage( const std::string& caption 
00034                               , const std::string& msg     
00035                               , bool resume           
00036                               );
00037   }
00038 }

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