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texBinding_t Struct Reference

The texBinding_t structure specifies how a texture binding is stored in a .NBF file. More...

#include <NBF.h>

List of all members.

Public Attributes

uint_t texUnit
 Specifies the texture unit where the actual NBFTextureAttributeItem object is bound to.
uint_t texAttribItem
 Specifies the file offset to the corresponding NBFTextureAttributeItem object.


Detailed Description

The texBinding_t structure specifies how a texture binding is stored in a .NBF file.

Texture bindings, in this context, need to be considered in conjunction with NBFTectureAttribute and NBFTextureAttributeItem objects.


Member Data Documentation

uint_t texBinding_t::texUnit
 

Specifies the texture unit where the actual NBFTextureAttributeItem object is bound to.

uint_t texBinding_t::texAttribItem
 

Specifies the file offset to the corresponding NBFTextureAttributeItem object.


The documentation for this struct was generated from the following file:
Generated on Tue Mar 1 13:20:35 2005 for NVSGSDK by NVIDIA