Bone(void) | nvsg::Bone | [inline] |
Bone(const Bone &rhs) | nvsg::Bone | [inline] |
getAnimation(void) const | nvsg::Bone | [inline] |
getMatrix(size_t frame) const | nvsg::Bone | [inline] |
getWeight(void) const | nvsg::Bone | [inline] |
operator()(size_t frame, const nvmath::Vec4f &v) const | nvsg::Bone | [inline] |
setAnimation(const Animation< nvmath::Trafo > *pAnimation) | nvsg::Bone | [inline] |
setInverse(const nvmath::Mat44f &inverse) | nvsg::Bone | [inline] |
setMatrix(const nvmath::Mat44f &trafo) | nvsg::Bone | [inline] |
setWeight(float weight) | nvsg::Bone | [inline] |
~Bone(void) | nvsg::Bone | [inline] |