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NBFPointLight Struct Reference

#include <NBF.h>

Inheritance diagram for NBFPointLight:

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Collaboration diagram for NBFPointLight:

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List of all members.

Public Member Functions

 PADDING (4)
 Padding bits to ensure the size of NBFPointLight is a multiple of 8, regardless of packing.

Public Attributes

float3_t attenuation

Detailed Description

The object code for a NBFPointLight is NBF_POINT_LIGHT.


Member Function Documentation

NBFPointLight::PADDING  ) 
 

Padding bits to ensure the size of NBFPointLight is a multiple of 8, regardless of packing.

Reimplemented from NBFObject.


Member Data Documentation

float3_t NBFPointLight::attenuation
 

Specifies the attenuation factors of the point light. The x-component of the vector specifies the constant term of the attenuation, the y-component of the vector specifies the linear term of the attenuation, and the z-component of the vector specifies the quadratic term of the attenuation.


The documentation for this struct was generated from the following file:
Generated on Tue Mar 1 13:20:29 2005 for NVSGSDK by NVIDIA