BoundingSphere() | nvmath::BoundingSphere | [inline] |
boundingSphere(const Vec3f *points, size_t numberOfPoints) | nvmath::Sphere3f | [related] |
boundingSphere(const Sphere3f &s, const Vec3f &p) | nvmath::Sphere3f | [related] |
boundingSphere(const Sphere3f &s0, const Sphere3f &s1) | nvmath::Sphere3f | [related] |
enlarge(float factor) | nvmath::BoundingSphere | [inline] |
extend(const Sphere3f &sphere) | nvmath::BoundingSphere | [inline] |
getCenter(void) const | nvmath::BoundingSphere | [inline] |
getRadius(void) const | nvmath::BoundingSphere | [inline] |
getSphere(void) const | nvmath::BoundingSphere | [inline] |
invalidate(void) | nvmath::BoundingSphere | [inline] |
isValid(void) const | nvmath::BoundingSphere | [inline] |
operator!=(const Sphere3f &sphere) const | nvmath::Sphere3f | [inline] |
operator()(const Vec3f &p) const | nvmath::Sphere3f | [inline] |
operator=(const Sphere3f &sphere) | nvmath::Sphere3f | [inline] |
operator==(const Sphere3f &sphere) const | nvmath::Sphere3f | [inline] |
set(const Vec3f *vertices, size_t numVertices) | nvmath::BoundingSphere | [inline] |
setCenter(const Vec3f ¢er) | nvmath::Sphere3f | [inline] |
setRadius(float radius) | nvmath::Sphere3f | [inline] |
setSphere(const Sphere3f &sphere) | nvmath::BoundingSphere | [inline] |
Sphere3f(void) | nvmath::Sphere3f | [inline] |
Sphere3f(const Vec3f ¢er, float radius) | nvmath::Sphere3f | [inline] |
transform(const Mat44f &m) | nvmath::BoundingSphere | [inline] |